V1.1 - August 1st, 2000
does he like ?
My top classic PC game:
1932. A WHOLE NEW WORLD !
April 3rd 1932. EXPLORING CHATTING GATHERING !
April 4th 1932. THE MIGHTY AND THE BEAUTY - ON MY SIDE !
April 5th 1932. INTO THE CATACOMBS !
Enjoyed the most exclusive suites of Lich's. Filled our backpacks with lamps to try out the entrance explained to us the day before. It was in one of the suites. Stairs of fouly wood led down deeply into underground. As expected dangerous creatures and mages attacked us along the way through the tunnels. We found a mysterious blue crystal fixed onto a wall and later on another stair which led us to the second level. There we found a horrible message written with blood warning us: Beware of the Stone Crypt ! Some steps later we found another blue crystal. We went straight through an invisible door and then found us teleported into the Stone Crypt.
By the way: Many rare things were installed in the catacombs: invisible doors, one way doors, mechanical and magical traps, switches and these teleport arrays which transport you to remote locations on the level. Everything seemed to be possible in this world.
As the writing in the crypt's south suggested, we fought the mighty Juggernaut and took his treasures (We had to search for a while). Amongst them there was another magical weapon - a Stonedagger (28oz W5-A1-D4-S6-P4). The dagger was able to turn an enemy completely into stone when hit. We roamed the crypt (found a Charm3 potion) and talked to a huge knight. He told us to look for a big boulder somewhere in the catacombs if we searched the way to the southern isle of Larvin. To the north of the crypt we found a statue. Toronar said, that this actually wasn't a statue but a man turned into stone appearently done by the Juggernaut. We decided to help the man and got him out of the crypt (the same way we came into it). After reviving him he thanked and left the party. The poor man had lost all his friends in the catacombs ! He'd just finished. Before he left he gave us a precious item called Gemstaff, which one could be used to map the surrounding.
Since it was still early in the morning we decided to enter the catacombs again. Before that, Saba learned some new magic spells in a guild. We had to compare prizes for a while. Some guilds tend to rip off their clients. We went back to where we found the second blue crystal. Went through the invisible door left hand. We had to kill an angry mage and found Tokboots in his backpack (7oz W1-A4-D2-S3-M4). We tried the first door in the floor, then some invisible doors. We'd been teleported and lost orientation. Managed to find a way out off the small rooms and finally entered a hall. In the middle of the hall we found the boulder the huge knight did describe that morning.
The boulder was supposed to be moved, we thought. But it was too heavy to be moved manually. We remembered, that we went into the hall through an invisible door and supposed, that other invisible doors had to be there. We were right. The hall was surrounded by such doors which led into small rooms. In one room we found a Strength3 potion, which I drank right away in hope to handle my heavy Crystscale better than before. Other rooms contained switches. Two of them had to be pulled (at the northern side of the hall). Then a rumbling noise from the hall indicated that the boulder had moved. Granite stairs under the boulder led into the dark. We decided first to explore this level before going further underground. The level was unspectacular besides the stairs to an upper level. In that level Alcazar, the guardian of the catacombs lived. He couldn't tell us much.
Another stairway led to the outside into the town. So we had found a second entrance to the catacombs. It lied in the town's south, west of the town's gate.
Back to the boulder we went and entered the granite stairway. Now a huge part of the dungeon waited for us to be explored. In the southern part we found Magegloves (7oz W3-A6-D1-S1-M15) and a large amount of money. The part in the middle contained a fountain with an antidot water and a teleport array that transported us to Benth Chamber. That place was mysterious. We felt, something had to be there. We searched the place and found a glowing axe in the dirt. The Magic Axe (140oz W12-A2-D2-S6-P14) had almost the same throwing powers as Toronars Crimstaff. Besides that, the Magic Axe sometimes hit enemies critically.
Later on we came to a hall with many closets. One of them contained an interesting message: Seek the Alarian vaults and you will be enlighted ! We would remember that once the time were come ! Another closet was housed by a horde of monsters. Despite the warning we entered. They attacked us. We got hurt plenty. Next time we would take on warnings for sure ! Luckily east of the hall we found a fountain of healing. Besides the fountain only traps could be found. We went back to the hall of closets and followed the stairway which we found in another closet.
The next level was unspectacular except from a room which was a really ghastly place. The floor was covered with bloody bones. The smell of death was in the air. We found a closed heavy hatch. I opened it by taking all the strength together Saba could give me magically. Under the hatch was a pit. I climbed into the pit and met a horrible creature. It almost had taken me for lunch. I jumped out and bashed the hatch upside the creatures head. We immediately left the horror cabinet and along another stairway we left the level hopefully to have escaped the horrible creature. The last stairways had brought us nearer the surface and we hoped to finally find the exit to the southern isle. When we reached the next stairs our breath stood still. Then we saw daylight again, but this was only a small bridge from one part of the dungeon to another. We rested for a moment just to pump some strokes of fresh air through our lungs. In the meanwhile I inspected the place and found that something had to be taken into ground lately. I dug up the pit and found an astonishing piece of armor. The Angelrobe (3oz W0-A10-D7-S8-M44) was made of pure magic, so we believed. Unfortunately, neither I nor the others could put on the robe. Some magical force seemed to provide it exclusively for one special race. So we went further to the next part of the dungeon. There we went west and found another stairway. It again led to the surface and again not to the southern exit but into the arms of a wild mob. They attacked without warning. It was a long battle. Saba was seriously hurt. The mob had guarded the body of a little girl. Although being dead it still emmitted some unique kind of Carma. We joined the dead girl to our pary and left the place. We looked for any belongings of the girl but nothing could be found.
Back into the catacombs we went northwest. We'd better not. A horde of Dark Knights attacked us.Saba was killed with only one stroke of an enemy's battleaxe. Toronar and I did justice for that murder. No one of the evil beings survived. But loaded with two dead companions now we urgently had to find the southern exit. We combined, that going north was unlikely to bring us there than going south. So we did, not looking left or right only heading south. There we found the exit ! And finally it was the right one. The neat houses and shallow buildings of the southern isle came into sight. After looking around a while we met Mulradin, a wise druid.
He explained where Miras Athran had to be found and how we could destroy his lethal hate sphere in order to free the Shade Ghosts. What we needed was the mysterious Staff of Gathalak which was owned by the Royal Mage Guild and nothing less than one being of unspoiled innocence which could not be harmed by Athran's evil sphere. We wondered where we should find one in this brute world. Unfortunately no healer had business on the isle and the teleport array was out of order. So we again had to enter the catacombs. Near the teleport array we found another entrance. But a sign reminded not to enter the Alarian Vaults without royal permission. This time we took on the warning. So we got back the way we came to the isle. Luckily, as we searched the southern part of the dungeon we found another teleport array which took us to the southwestern entrance we had found in the morning. We went to a healer, raised the dead companions and went shortest way to Lich's in order to have some sleep.
April 6th 1932. ROAMING EXPLORING !
April 7th 1932. INTO THE DEEP !
April 8th 1932. TAKING THE CASTLE !
April 9th 1932. INTO THE BOAR'S CAVE !
April 10th 1932. THE CURTAIN FALLS !
April 11th 1932. CLUES !
April 12th 1932. INTO THE GROTTOS !
April 13th 1932. OUT OF THE GROTTOS !
April 14th 1932. SETTING SAILS FOR THE SOUTHERN SEAS !
April 15th 1932. THE DRUNKEN MAN'S STORY !
April 16th 1932. INTO THE ALARIAN VAULTS !
April 17th 1932. BACK TO THE GROTTOS !
April 18th 1932. THE LAST CASSIDIAN !
April 19th 1932. FROM THE FAIRIES TO PIRATE ROCK !
April 20th 1932. SPIRALGEM AND LIGHTPEARL !
April 21th 1932. THE DREAMSTONE AND THE NORTHERN SEAS !
April 22th 1932. BLOODHAWKS TREASURE AND THE FAR SEAS !
April 23th 1932. INTO THE ZONE OF DEATH !
April 24th 1932. MERNOC DOOMSTOWN !
April 25th 1932. THE DAWN OF THE MOONWAND !
April 26th 1932. TRAINING AT KATLOCH BATTLEGROUNDS !
April 27th 1932. INTO THE LIVING CHAMBERS !
April 28th 1932. THE HEART OF STONE !
April 29th 1932. THE BIG TRIUMPH !
April 30th 1932. TRAPPED IN THE CASTLE CRYPT !
Mai 1th 1932. FREEING THE MASTER OF ALL MAGES !
Mai 2th 1932. A TRIP TO HELL !
Mai 3th 1932. THE WITCH FROM HEAVEN !
Mai 4th 1932. THE LAST STAND !
December 17th 1998. THE PRESENT DAY !