V1.1 - August 1st, 2000
does he like ?
My top classic PC game:
1932. A WHOLE NEW WORLD !
April 3rd 1932. EXPLORING CHATTING GATHERING !
April 4th 1932. THE MIGHTY AND THE BEAUTY - ON MY SIDE !
April 5th 1932. INTO THE CATACOMBS !
April 6th 1932. ROAMING EXPLORING !
April 7th 1932. INTO THE DEEP !
April 8th 1932. TAKING THE CASTLE !
April 9th 1932. INTO THE BOAR'S CAVE !
We knew that finding Miras Athran would be a long journey. Maybe the longest we ever had. So we decided to take enough food with us in order to be well provided for one or two nights. Saba did learn a proper lighting spell. That's why we decided not to take too many loading lamps with us. After a good meal we returned to the castle and entered the southern entrance to the catacombs. Down there we found another treasure cave although not as well guarded as the cave at the other entrance. We found a Lizardcap (7oz W0-A5-D6-S8-M8) for Toronar, Magicscale (161oz W4-A17-D4-S8-M22) and Flameboots (24oz W4-A12-D5-S9-M11) which fitted only me, a Fairy Gown (24oz W0-A12-D3-S12-M23) and a Fai Shield (38oz W5-A12-D10-S5-P1) obviously made for Marina. We went further and met the Stone Guardian. He wanted to hear some cryptical words in return to his questions. With Tinius' Demelin Circle sketch it was no serious problem and the Guardian let us pass.
We entered a deeper level, went south and went downstairs. There we found nothing special. Also the chambers we transported to weren't of interest. We went downstairs again. Same was to the next level. No competitive enemies, no treasury to find. We went again downstairs. Down there we came into a hall with six rooms. A message warned us not to open the doors to these rooms. We remembered the hall with the closets where we had been warned in a similar way. We decided not to risk the mission and suppressed our curiosity. We left the hall and prepared to enter another hall which one was named Trap Chamber. Walking along the wall right hand we found some simple traps. Maybe to the centre of the hall the traps were more dangerous. We didn't want to try and went straight downstairs. Near the stairway we found a sweet healing water fountain. We explored the level but all the rooms were empty. Besides monsters and evil mages. Especially the Brolzarks were quite nasty. We had to try out some tactics spells to defeat them. We went through a phasing wall and then downstairs.
Attracted from the light beasts and monsters of all kinds surrounded us like flies a piece of... well. We slayed them to the ground. It was terrible. Cracking bones, splashing blood, choked legs and necks, pieces of ripped meat everywhere. They all were doomed. We stood still feeling sorry about what we'd done. Marina cried. She of course wasn't active in the slaughter. She kept her precious innocence.
Then we began to explore the part of the catacombs we just came into. The central hall was surrounded by doors each leading into long corridors. We had entered the Forgotten Vaults. In there the league of all monsters we ever met before was enpaned. Juggernauts, Demons, Slimers, Grues, Brolzarks and of course my special friends the Gargon Wizards. And we had to accept, that Marina's R-Sphere! didn't work in these vaults. Fortunately we found a sweet water fountain of healing. We also found a Wizz Bow (24oz W5-A5-D4-S5-P6) equippable by mages, another valor potion and Cloud Boots (10oz W1-A9-D9-S8-M0) made for men like me. The Chamber of Wolmuth seemed to be a good place to rest. Of course, we didn't want to rest yet.
To the very south of the Vaults a narrow opening in the wall appeared. Only the girls could enter. But they just didn't want to. As we knew from our experiment with the small hole, they were too anxious. We had these Valor potions. Saba drank one. After that she seemed to be more self confident. And bold enough to enter the opening. Saba disappeared in the dark. She knew how to generate magic light. So we didn't bother. At first. After a while we came back and looked for her. Our calls were only reflected by echoes. To the northwest we found an inactive teleporter field. Since we couldn't find any switch to activate it, we hoped Saba would find a way to do it. We wished to have Saba back. We missed her.
We rested for six hours in Wolmuth's Chamber. Then we went back to the opening in the southern wall. But found no clue of Saba. We got back to the teleporter and were transported away. This was a good sign. Saba was alive and obviously had found the switch for the teleporter. The rooms we got transported to were a bit dazzling. Many doors, one way doors and invisible doors. Besides that some teleporters that always sent us back to the starting point. But finally we made the right way and were teleported to a small room where four doors leading each to one special direction could be accessed. We went through the northern door and were teleported again. A huge part of the Forgotten Vaults was about to be explored. We found a lever near the point we were transported to. Another one had to be pulled southeast. We found two healing fountains and some armament. A Jaggalak staff, which poisoned and not seldomly killed all enemies at once, Icegloves (14oz W1-A9-D1-S8-M26) for me and universal Pangloves (14oz W0-A12-D0-S0-M23) from a defeated Archat. In the southern labyrinth we finally found the right teleporter which transported us into the next vault. There we found an antidot fountain, a Stormhelm (150oz W3-A12-D3-S9-M27) made for fighters and in the south another opening in one of the walls. With a faint of hope I looked into the cave. And hello ! Saba jumped out of the opening. Was that a welcome ! She had much to tell. The cave she had explored was large. She discovered a switch which she pulled.