V1.1 - August 1st, 2000
does he like ?
My top classic PC game:
1932. A WHOLE NEW WORLD !
April 3rd 1932. EXPLORING CHATTING GATHERING !
April 4th 1932. THE MIGHTY AND THE BEAUTY - ON MY SIDE !
April 5th 1932. INTO THE CATACOMBS !
April 6th 1932. ROAMING EXPLORING !
April 7th 1932. INTO THE DEEP !
April 8th 1932. TAKING THE CASTLE !
April 9th 1932. INTO THE BOAR'S CAVE !
April 10th 1932. THE CURTAIN FALLS !
April 11th 1932. CLUES !
April 12th 1932. INTO THE GROTTOS !
April 13th 1932. OUT OF THE GROTTOS !
April 14th 1932. SETTING SAILS FOR THE SOUTHERN SEAS !
April 15th 1932. THE DRUNKEN MAN'S STORY !
April 16th 1932. INTO THE ALARIAN VAULTS !
We also had learned all that the mages and fighters could teach us in the streets and the wilderness. From now on only magic could increase our abilities, Toronar said. I gave up my believe, that the offer of the guilds to transform experience into ability was nonsense. Toronar knew it better. And he knew that the guilds of Cassida were the most effective ones on the continent. But Toronar also knew, that increasing experiences by magic was extremely expensive. We didn't know which abilities we should increase, so we decided to wait until we'd figured out. Waste of money and waste of our precious experiences wasn't exactly what we needed. But the idea to enter the royal Alarian Vaults in order to take it's reward sounded interesting now. Maybe the Alarian Altair knew what we really could need.
We entered through the entrance on the southern isle. We first hit a teleporter and found us in the Vaults of Rhin. Many ghosts lived there. No competition to us anymore. We teleported back and took the next stairway down. As a writing on a wall suggested we went downstairs several times and then entered the travel chamber to the Alarian Vaults. We hit a teleporter array to the west of the stairway we came from and got to a hall surrounded by doors. We tried them, fought some monsters and to the south in the Grue Chamber we found an inactive teleporter field. We didn't find any switches. So we returned to the travel chamber and tried another teleporter. We teleported to a spiral floor and found a big lever which one we pulled. After that a Black Abbot attacked us. With only one spell he killed Saba, me and Toronar. Only Marina survived, seriously hurt. Thank God she was able to spell her R-Sphere! next. Only by that she survived, hit the Black Abbot with her Angelstaff and by that drived him mad. With the next turn she duped and defeated him.
Being kissed by Marina we came back to life. We had to realize that our magic abilities weren't good enough to survive magical attacks of sophisticated mages. After that experience we returned to the Grue Chamber and found the teleporter activated. We transported to a small floor with another teleporter field. Unfortunately it sent us back to the Grue Chamber. The large lever obviously controlled the teleporters in here. But how should we switch it on and off in order to be teleported only forward ? We decided to engage one of the brave fighters we met to do the switching job. We returned to the large lever and left Nackio there.
We arranged knock-signals that triggered Nackio to pull the lever. It worked well and after pulling a glowing switch in one of the following floors to the Grue Chamber we stood in front of the Alarian Chamber. We entered and met another Black Abbot. This time we were ready for him. Toronar pulled him near with one of te witches spells he had learned. Before he could realize what happened to him my Hulkhammer went down on his head. The bad boy fell. Now the way to the Altair was free. As we approached the Altair fantastic magic was done. Stronger and wiser than ever before we left. We picked up Nackio, paid and released him. Then we hit a third teleporter array in the Alarian Vaults travel chamber which brought us into a part of the dungeon that was full of evil opponents. We had to kill them all. In a western room we found another Angelstaff. In the eastern maze we hit another teleporter which brought us directly into Alarian's Chamber. Next time we would take this teleporter to get there !
We left the Alarian Vaults and looked at us. In the past days we had become mighty warriors and mages ! A fine feeling was overwhelming us. Who should save this world if not these four brave men and women ? Our next quests were clear: entering the Grottos of Gahmos and finding Mandrag the Cassidian mage. Ask him to follow us and find the seven pieces of the Moonwand in order to resemble them. But first we definately had to improve our magical abilities. We took the next cavetrain and went to Cassida. Most of the guilds there opened only by night. We found the guilds of magic power and anti-magic, intelligence and wisdom and of anti-critical hits and gave some of our experiences and money in return. We left the town and went to Valvice. There we went to the local guild and Marina and I improved our attacking skills. Now we were ready for the deeper levels of the Gahmonian Grottos.
April 17th 1932. BACK TO THE GROTTOS !
April 18th 1932. THE LAST CASSIDIAN !
April 19th 1932. FROM THE FAIRIES TO PIRATE ROCK !
April 20th 1932. SPIRALGEM AND LIGHTPEARL !
April 21th 1932. THE DREAMSTONE AND THE NORTHERN SEAS !
April 22th 1932. BLOODHAWKS TREASURE AND THE FAR SEAS !
April 23th 1932. INTO THE ZONE OF DEATH !
April 24th 1932. MERNOC DOOMSTOWN !
April 25th 1932. THE DAWN OF THE MOONWAND !
April 26th 1932. TRAINING AT KATLOCH BATTLEGROUNDS !
April 27th 1932. INTO THE LIVING CHAMBERS !
April 28th 1932. THE HEART OF STONE !
April 29th 1932. THE BIG TRIUMPH !
April 30th 1932. TRAPPED IN THE CASTLE CRYPT !
Mai 1th 1932. FREEING THE MASTER OF ALL MAGES !
Mai 2th 1932. A TRIP TO HELL !
Mai 3th 1932. THE WITCH FROM HEAVEN !
Mai 4th 1932. THE LAST STAND !
December 17th 1998. THE PRESENT DAY !