V1.1 - August 1st, 2000
does he like ?
My top classic PC game:
1932. A WHOLE NEW WORLD !
April 3rd 1932. EXPLORING CHATTING GATHERING !
April 4th 1932. THE MIGHTY AND THE BEAUTY - ON MY SIDE !
April 5th 1932. INTO THE CATACOMBS !
April 6th 1932. ROAMING EXPLORING !
April 7th 1932. INTO THE DEEP !
April 8th 1932. TAKING THE CASTLE !
April 9th 1932. INTO THE BOAR'S CAVE !
April 10th 1932. THE CURTAIN FALLS !
April 11th 1932. CLUES !
April 12th 1932. INTO THE GROTTOS !
April 13th 1932. OUT OF THE GROTTOS !
April 14th 1932. SETTING SAILS FOR THE SOUTHERN SEAS !
April 15th 1932. THE DRUNKEN MAN'S STORY !
April 16th 1932. INTO THE ALARIAN VAULTS !
April 17th 1932. BACK TO THE GROTTOS !
April 18th 1932. THE LAST CASSIDIAN !
April 19th 1932. FROM THE FAIRIES TO PIRATE ROCK !
April 20th 1932. SPIRALGEM AND LIGHTPEARL !
April 21th 1932. THE DREAMSTONE AND THE NORTHERN SEAS !
April 22th 1932. BLOODHAWKS TREASURE AND THE FAR SEAS !
April 23th 1932. INTO THE ZONE OF DEATH !
We resumed that five of the seven parts of the Moonwand we had found. Yet there was no clue about the left two parts. We had found the Dreamstone to the northwest, the Crincross to the north, the Lightpearl to the south, the Spiralgem to the middlesouth and the Marbeye to the northeast. Only three directions were left for the still missing parts. The southeastern seas were unlikely to contain one of the parts, since there was Katloch, the city where the Moonwand was needed for in order to get entrance to the Agyssium. We combined, that one part had to be in the middlewest and the other one had to be somewhere in Thardan's zone of death. That sounded logical since Thardan wanted to be sure that the Moonwand could never ever be reassembled. We decided first to ask some people that lived in the middlewest. But nobody knew anything. Spectre Wood was much too big to search it rightaway.
To the south we found a memorial place with a strange statue of a lion. We couldn't read the inscription. So we returned to Fainvil, where we hoped to find a translator for ancient languages. In Megalon Tavern we picked up an alchemist who had great wisdom of many languages. We returned to the stone lion and read the inscription which was written in the language of the Ancient Mages. It said that this lion could relieve cursed people. The inscription included a warning which unfortunately had been made unreadable. We remembered Lhorgon, the old beggar of Cassida. If we could bring him to the lion he possibly could be relieved from his evil curse that once took his magic abilities and made him a poor beggar. We returned to him but he couldn't go away from the town's gate. Thardan's curse had bound him at the place. We felt very sorry. And we were quite desperated. Nobody could tell us about the other parts of the Moonwand. At least nobody in the western world. Only the Forbidden Zone was likely to bring us new informations, so we thought. We remembered the strange town that had been shown by the Gemstaff when we sailed the northern seas. We decided to go there, hopefully that Mandrag's spell of neutralization would work.
It did, otherwise we all had died. The eastern world was a ghastly place. Only lost souls, ghosts, ghouls and evil mages lived there. In the mountains we found a strange place made of water and stone. Artificial, there was no doubt. Southeast to the place we found the small town which we had seen on the map. "Mernoc" spelled a rusty old sign over the town's gate. We entered and were immediately attacked by evil monsters.
They hurt us plenty. And we had to accept that our magical items were almost useless against them. It was devastating. Toronar got killed and our weapons respective our physical strength was insufficient to kill them. Only by duping them in combination with some tactics spells we survived. We had to flee the town at once. Simply spoken, we were too weak for this mess of evil. So we decided to look around in the Forbidden Zone's wilderness and then visit the Cassidian guilds in order to have increased our abilities. To the east of Mernoc we found the town's graveyard. A large slab which was the top of a mysterious crypt was in the middle of the graveyard. Unfortunately the slab could not be moved manually.
Besides that nothing remarkable could be found in the wilderness, except from Thardan's castle, which we of course only saw as a dark shadow from far. Without the Moonwand it was of high danger to get too near the inner zone of death. We returned to Cassida. Since the guilds opened in the evening, we decided to have some sleep in order to be prepared for a hot night. In the evening our friends Tadgia and Adiwiet welcomed us. They had followed us to Cassida to take over the needless magical items from us. They also had brought our ship to Cassida and prepared some suites in one of the Inns which from now on became our home base. We went to a pub and had a nice meal together. Adiwiet suggested to look for a mechanism that opened the slab of the graveyard crypt. Tadgia mentioned that the mechanism possibly could be triggered from somewhere inside the town. We promised to keep an eye on it once being in Mernoc. The ladies went sleeping and we visited some guilds of the town. Then we boarded the ship and set sails for Mernoc, which we called Doomstown internally.
April 24th 1932. MERNOC DOOMSTOWN !
April 25th 1932. THE DAWN OF THE MOONWAND !
April 26th 1932. TRAINING AT KATLOCH BATTLEGROUNDS !
April 27th 1932. INTO THE LIVING CHAMBERS !
April 28th 1932. THE HEART OF STONE !
April 29th 1932. THE BIG TRIUMPH !
April 30th 1932. TRAPPED IN THE CASTLE CRYPT !
Mai 1th 1932. FREEING THE MASTER OF ALL MAGES !
Mai 2th 1932. A TRIP TO HELL !
Mai 3th 1932. THE WITCH FROM HEAVEN !
Mai 4th 1932. THE LAST STAND !
December 17th 1998. THE PRESENT DAY !