Brückner's webpages
V1.1 - August 1st, 2000
 

What does he like ?
My top classic PC game:


 

April 2nd 1932. A WHOLE NEW WORLD !
April 3rd 1932. EXPLORING CHATTING GATHERING !
April 4th 1932. THE MIGHTY AND THE BEAUTY - ON MY SIDE !
April 5th 1932. INTO THE CATACOMBS !
April 6th 1932. ROAMING EXPLORING !
April 7th 1932. INTO THE DEEP !
April 8th 1932. TAKING THE CASTLE !
April 9th 1932. INTO THE BOAR'S CAVE !
April 10th 1932. THE CURTAIN FALLS !
April 11th 1932. CLUES !
April 12th 1932. INTO THE GROTTOS !
April 13th 1932. OUT OF THE GROTTOS !
April 14th 1932. SETTING SAILS FOR THE SOUTHERN SEAS !
April 15th 1932. THE DRUNKEN MAN'S STORY !
April 16th 1932. INTO THE ALARIAN VAULTS !
April 17th 1932. BACK TO THE GROTTOS !
April 18th 1932. THE LAST CASSIDIAN !
April 19th 1932. FROM THE FAIRIES TO PIRATE ROCK !
April 20th 1932. SPIRALGEM AND LIGHTPEARL !
April 21th 1932. THE DREAMSTONE AND THE NORTHERN SEAS !
April 22th 1932. BLOODHAWKS TREASURE AND THE FAR SEAS !
April 23th 1932. INTO THE ZONE OF DEATH !

 

April 24th 1932. MERNOC DOOMSTOWN !

As we knew it from the day before we were attacked by the weirdest monsters ever seen. But this time we were preparated and so we fought our way through the streets and places. Exploring the niches of the town we found a Spell potion, a fantastic Unarthelm (241oz W7-A26-D7-S12-M33), a Blizzhelm (196oz W6-A12-D8-S10-M3), a Dxrty4 potion, a melee Famesword (185oz W20-A4-D4-S15-P30), Loregloves, a Restore potion, fantastic universal Opalboots (28oz W9-A9-D9-S9-M29) and Wrathplate (507oz W10-A20-D7-S7-M0). We also found many sleeping Ingrols in the streets. We shivered. If they had woken up we all surely were doomed. Only one group of these overlord monsters had kicked us out of the town the day before.
To the very south of Mernoc we found some hidden houses with at total 5 iron switches inside. Also another one of the well known scrolls of dig demands could be found there. Five switches. We remembered Adiwiet and Tadgia who had supposed, that somewhere in the town the mechanical trigger for the graveyard crypt could be located at. And we remembered the strange message that we had found in the stone circle north to Cassida. Along to this message there had to be three switches pulled to an upper position and two switches to a lower position. The message seemed authentical since exactly five ones had been described to be positioned. Logically there were 10 possible combinations of the switches. We tried them out until we heard a grinding noise from far when only the first switch of the first two separated closets and the middle switch in the three lined up closets were pulled to the lower position. That was the moving mechanic for the crypt's entrance slab. We had only little time left until the dawn. If the Ingrols woke up... Hard to imagine what would have happened to us. But we made it before five in the morning and therefore survived.
We went to the graveyard and indeed, the slab had moved and freed the entrance to the crypt. Mandrag entered the crypt and returned with a happy smile on his face. In his hands he held the Erinstaff, the sixth part of the Moonwand ! We had nothing more to do at this ghastly place and returned to our ship. We remembered the islands next to Katloch which we didn't explore before. Maybe there clues to the seventh and last part of the Moonwand could be found. We set sails to the south and after some hours we found the islands. Examining them we found another fantastic Vixhammer, Loregloves, a melee Flamehammer (84oz W22-A2-D2-S11-P35), a Famesword, a Spell potion, Galeboots, an Icehammer and a chest full of piasters. But no clue to the seventh part of the Moonwand. We had asked half the world for it. But nobody knew. But then we realized, that the only ones which we didn't ask after the Moonwand were the mages of Carilon. That was our last chance !
We set sails for the big island of the mages. There we met a very strange sorcerer called Spock who also had quite rare ears. He told about one part of the Moonwand called Shadeshag. That was it ! But he couldn't remember where it had to be found. He only remembered that he once wrote it down to a little piece of parchment which one he had buried on Carilon. Since he had forgotten where he buried the note, he wished us luck searching for it and was quite embarassed by the fact that he had a memory malfunction, which nevertheless he did find quite... interesting.

We found the piece of parchment in a large chest at the northcap of Carilon. It read to dig in Spectre Wood at degrees of 50 east and 200 north in order to find the seventh part of the Moonwand. We wondered how the parchment came to the most northern point of the island since it was accessable only from the seaside. Spock must have been quite a good swimmer !
We set sails to northwest, landed at the port of Valvice and went to Spectre Wood. We did suppose to find one part of the Moonwand there days before. And now we knew the spot where to find it. It was not easy to get to the place. Spectre Wood was a large forest with small dark paths. But finally we found the Shadeshag. It fit very well to the other parts of the Moonwand ! Now we were ready to reassemble the Moonwand. In order to do that we had to find the Chamber of Lhanis. That wasn't difficult. Some sorceresses showed us the way. A witch knew that only by dawn the chamber would phase into existence. The sun already was high in the sky. So we decided to meet our friends Adiwiet and Tadgia. Toronar sent a magical message posting as meeting point the town's gate of Fainvil and we waited for the arrival of the ladies. Together again we took the next cavetrain to Larvin in order to visit the Alarian Vaults once more.

We felt really tired. And sleeping in the cavetrain wasn't actually recreating. The crying of caught passengers who had no tickets yelled in our ears. Our warm-hearted Marina was continuously busied healing them.
The Alarian Altair again rewarded us for our good deeds, thus refreshed body and soul. Since we had gained much new experience we seeked to have improved some of our abilities. We visited the Guild of Masters next to Lich's Inn but reachable only through the Fate Vaults. The masters of the guild were extremely efficient in converting experience by magic. They increased our attacking skills using up lesser experience than the ones in Valvice. We took the next cavetrain to Valvice, bordered our clipper and set sails for Pirate Rock in order to have maximized our dexterity and defensive skills. Back to Cassida we went skill-and-spell-shopping.
 

April 25th 1932. THE DAWN OF THE MOONWAND !
April 26th 1932. TRAINING AT KATLOCH BATTLEGROUNDS !
April 27th 1932. INTO THE LIVING CHAMBERS !
April 28th 1932. THE HEART OF STONE !
April 29th 1932. THE BIG TRIUMPH !
April 30th 1932. TRAPPED IN THE CASTLE CRYPT !
Mai 1th 1932. FREEING THE MASTER OF ALL MAGES !
Mai 2th 1932. A TRIP TO HELL !
Mai 3th 1932. THE WITCH FROM HEAVEN !
Mai 4th 1932. THE LAST STAND !
December 17th 1998. THE PRESENT DAY !



 
 

How to contact him ?
Many ways lead to Brückner.
The easiest are e-mailish. Try it. Brückner will answer !
brueckner@onlinehome.de